Curriculum
The goal of this project is to provide an environment to facilitate education and opportunities for adults to get hands-on experience with classic and modern fabrication technologies, to pursue artistic explorations, and to engage in collaborations with like-minded makers and doers. Below are just a few of the topics we want to cover in classes, hands-on workshops, and self-paced learning experiences, as well as provide facilities in which to pursue projects and art.
3D Printing and
Additive Fabrication
Sewing and
Fiber Arts
Coding and
Software Development
Welding and
Hot Metal Fabrication
Advanced and Applied Mathematics
Carpentry and
Woodworking
CNC Machining and
Subtractive Fabrication
Painting and
Sculpture
This is, of course, just a sample. The curriculum will be driven by the needs of the membership over time, as well as by the capabilities of available educators, both local and remote virtual.